π οΈνκ΅ λΆλπ οΈ
A Roblox experience owned by νμ μ€νλμ€!.
RoleplayKOmilitary roleplayKorean militaryhierarchy simulation
Description (written by the developer; not a statement by this register)
νκ΅ λΆλλ ν λ¬λ₯Ό μ΅λν λ§μλ €κ³ λ Έλ ₯νκ³ μκ³ μ΅λν νλ μ΄ νμλ μ μ λ€μκ² νΌν΄κ° κ°μ§ μλλ‘ μ μνμμ΅λλ€.μ°λ¦¬ λΆλλ μλ‘λ₯Ό μ‘΄μ€νλ λΆλμ΄λ©° μκ΄λ νμμκ² μ‘΄λλ₯Όν κΆλ¦¬κ° μμ΅λλ€ λ§μΌ μ΄κ·μΉμ μμ§μΌ°μμ κ·Έμλ°λ₯Έ μ²νμ΄ μ£Όμ΄μ§λλ€.
Last updated by the developer 26 Oct 2025, 00:21 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 11 Aug 2026, 07:20 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization β game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game arenβt publicly listable.
Badge funnel
How many players have ever earned each badge β a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badgeβs own name and description.