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新霧電鉄 Shin Kiriyume Electric Railway

新霧電鉄 Shin Kiriyume Electric Railway

A Roblox experience owned by SKER 新霧電鉄公式グループ.

SimulatorJAtrain simulationroleplayrailway

新霧電鉄 Shin Kiriyume Electric Railway is a simulator experience created on 2023-10-14. It has 726,972 lifetime visits and 3,019 favorites. Currently, 16 users are playing. The game holds a 64% like percentage. Players must join a group to spawn trains. Rules enforce left-side travel and prohibit interference or collisions with other vehicles.

Description (written by the developer; not a statement by this register)

新霧電鉄では、在来線・地下鉄線・新幹線が遊べます。 電車をスポーンするにはグループに参加する必要があります。 To spawn a train, you must join a group. 【日本語】 ルール 左側通行厳守 他の人の運行の邪魔をする行為禁止 車両を重ねる行為禁止 先行・後行車両に衝突する行為禁止 チャットでのスパム・公序良俗に反する言動禁止 迷惑行為全般禁止 【English】 Rules Keep left side of the tracks strictly. Do not interfere with other people's operation. No stacking train on top of each other. No colliding with trainss ahead or behind you No spamming, offensive language or behavior in chat rooms General disruptive behavior is prohibited

Last updated by the developer 21 Apr 2026, 11:00 UTC.

16
playing (measured 10 Aug 2026, 16:15 UTC)
726,972
lifetime visits
64%
liked (639 👍 / 354 👎)
3,027
favourites (4.2 per 1k visits)
14 October 2023
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:150first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

寄付
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

welcome to SKER!! · welcome190,972 · 0.00% win
ニトロマートの店長と会った · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6414 August 2026 — 64 % liked24 August 2026 — 64 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 63–65 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 18:0764no change
14 Aug 2026, 18:0564first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.