If they ask you 2
A Roblox experience owned by Arabic 101.
SimulatorENchoice-basedcombat phaseArabic language
If they ask you 2 is a simulator experience created on 2023-10-14. It has accumulated 11,425,244 lifetime visits and 10,016 favorites. The title maintains a 90% like percentage. Currently, zero users are playing the game.
Description (written by the developer; not a statement by this register)
⭐ In this game, you will develop concentration and thinking skills, along with the enjoyment you will get after spending more time playing. Because you will be faced with two options and your task is to choose one of them. The game ranges from difficult to average. And speaking of easy options... Would you be able to handle the pressure if you were faced with two options? ⚔️ Face off against other players and win prizes in the swords phase. Use your special forces to eliminate them. You and your team become winners to win currencies and be able to buy swords and troops. 💎 Win prizes and lose what you can buy. Enjoy the game more and discover all the things for yourself. The fun has not and will not end with what you will see and with the variety of options you will find on the map. -- Note: The game is in the development stages. Please expect some bugs. Just tell us and we will fix all those bugs immediately! ⚠️ Keywords: If You Like It, Choices Game, Mobile Phone, PC, Computer, Console, Sony, Arabic, Arab, Arabic, Dating Game, War Game, Arabic, Arab Game, If You Like It 2, The New If You Like It, The Old If You Like It, Events, Wanaasa, Cooperation, If You Like It Part 2, If You Like It 2
Last updated by the developer 5 Aug 2026, 03:03 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 16:22 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 23 Aug 2026, 19:23 | 90 | no change |
| 13 Aug 2026, 19:22 | 90 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.