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Delta Worlds RPG

Delta Worlds RPG

A Roblox experience owned by MyRobloxStudio.

RacingENUndertaleDeltaruneTurn-based RPG

Delta Worlds RPG is a Roblox experience in the racing genre, created on October 14, 2023. The game currently has 126 players online. It has accumulated 10,968,892 lifetime visits and 84,579 favorites. The title holds a 78% like percentage. The description indicates a turn-based RPG battle system inspired by Undertale and Deltarune.

Description (written by the developer; not a statement by this register)

Public-Alpha V PA 4.9.7 Chaser Route One day you wake up and your friend Shopkeeper calls you to help him with one little thing: Saving the world... the Earth... The game has the same world logic as DELTARUNE - there are LIGHT and DARK worlds, which had their balance shift, but three Delta Warriors managed to set up the balance, containing 3 types of worlds: LIGHT, DARK and SHADOWED. But today, SHADOWED worlds have begun to shift the balance... in which the Earth might be at its edge. This game has Undertale/Deltarune inspired turn-based RPG battle system, with its own story, music, sprites and 3D overworld! The game was inspired by Undertale/Deltarune by Toby Fox, so go support him! We highly recommend playing UNDERTALE or DELTARUNE before playing this game to better understand the battle mechanics. Credits are located in the game's settings. Delta Worlds RPG © MyRobloxStudio 2023 - 2026

Last updated by the developer 13 Aug 2026, 15:48 UTC.

55
playing (measured 21 Aug 2026, 20:54 UTC)
11,011,976
lifetime visits
78%
liked (18,477 👍 / 5,102 👎)
85,116
favourites (7.7 per 1k visits)
14 October 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

551439910 August 2026 — 143 players21 August 2026 — 55 players10 August 202621 August 2026
2 measurements spanning 11 days, net -88. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 42–156 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5455-88
10 Aug 2026, 17:03143first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Elite
120 R$
Dess ACTer Teammate
80 R$
P2W Healer Teammate
80 R$
Custom Soul Color [DESC]
80 R$
Battle Theme Customization
80 R$
Sans AU Souls + Sand Helper 1
70 R$
Trident Weapon [DESC]
50 R$
[DESC] Battle Start Boost
30 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

YOU PLAYED [OBTAINABLE] · welcome3,829,481 · 88.0% win
BETA TESTER [OBTAINABLE] · other3,828,941 · 88.2% win
ALPHA TESTER [OBTAINABLE] · other3,827,319 · 88.1% win
WORLD 1 [OBTAINABLE] · progression1,272,454 · 35.9% win
WORLD 2 [OBTAINABLE] · progression576,503 · 21.7% win
WORLD 3 [OBTAINABLE] · progression274,399 · 11.3% win
MINIGAME 2 [OBTAINABLE] · other205,833 · 7.3% win
EPIKNESS [OBTAINABLE] · other135,448 · 5.6% win
WORLD 4 [OBTAINABLE] · progression132,554 · 6.5% win
SECRET BOSS 1 [OBTAINABLE] · secret74,125 · 1.9% win
MINIGAME 3 [OBTAINABLE] · other60,511 · 3.1% win
MINIGAME 4 [OBTAINABLE] · other48,871 · 2.0% win
VALENTINE EVENT [OBTAINABLE] · other45,524 · 1.3% win
WEDNESDAY BATTLE [OBTAINABLE] · other42,315 · 1.5% win
Five Worlds At Fred's [OBTAINABLE] · progression41,097 · 1.4% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7813 August 2026 — 78 % liked21 August 2026 — 78 % liked23 August 2026 — 78 % liked2 September 2026 — 78 % liked13 August 20262 September 2026
4 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 77–79 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 19:4778no change
23 Aug 2026, 19:4778no change
21 Aug 2026, 20:5478no change
13 Aug 2026, 19:4678first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.