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Pit Crew Simulator

Pit Crew Simulator

A Roblox experience owned by Pit Crew Simulator.

SimulatorENracingsimulationteamwork

Pit Crew Simulator is a simulator experience created on 2023-10-14. It has accumulated 5,701,554 lifetime visits and 15,604 favorites. Currently, 28 users are playing. The game holds an 82% like percentage. The description notes features such as XP bonuses on private servers and specific gameplay mechanics involving tire changes and car spawning.

Description (written by the developer; not a statement by this register)

XP bonus on private servers! Numerous changes made to make playing in public servers easier. See social links for more info - Red button on the left side of the pit stall to spawn car - Timer ends when all 4 tires are fully changed - If the engine gets louder, drop the jack! 2023 CUP SERIES TEAM UNIFORMS AND HELMETS CAN BE PURCHASED WITH GAMEPASSES OR UNLOCKED BY PLAYING https://www.roblox.com/groups/32643239/Pit-Crew-Simulator#!/store Car/Pit stall customisation is free in VIP servers, but you need 1,000xp to do it in public ---IF YOU ARE BANNED, READ FAQ CHANNEL IN SOCIAL LINKS, YOU WILL BE UNBANNED--- *Asset credits listed in social links **In light of recent affiliated endeavours with ROBLOX developers, it is important to note that this game is NOT affiliated with the NASCAR brand Tags: Pit Crew, Stock Car, Pit Stop, Next Gen, Team, Multiplayer, Refuelling, Teamwork, Racing, Pits, Mechanic, Engineer, Car

Last updated by the developer 19 Sept 2025, 00:26 UTC.

28
playing (measured 10 Aug 2026, 18:18 UTC)
5,701,554
lifetime visits
81%
liked (3,657 👍 / 833 👎)
15,818
favourites (2.8 per 1k visits)
14 October 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:1823first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2023 Joe Gibbs Racing Crew
79 R$
2023 Penske Racing Crew
79 R$
2023 Hendrick Motorsports Crew
79 R$
2023 Stewart-Hs Racing Crew
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Played JPCS · other1,256,352 · 100.0% win
OG JPCS Player · other1,010,770 · 0.00% win
Idiot · other164,275 · 20.7% win
30 Second Stop · other99,765 · 9.1% win
20 Second Stop · other13,065 · 1.4% win
16 Second Stop · other4,092 · 0.70% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

818281.514 August 2026 — 82 % liked24 August 2026 — 82 % liked3 September 2026 — 81 % liked14 August 20263 September 2026
3 measurements spanning 20 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 81–82 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 00:3681-1
24 Aug 2026, 00:3682no change
14 Aug 2026, 00:3582first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.