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Apple's Difficulty Chart Obby! (INSANE!)

Apple's Difficulty Chart Obby! (INSANE!)

A Roblox experience owned by Apples Game.

ObbyENdifficulty chartparkourprogressive challenge

Apple's Difficulty Chart Obby! (INSANE!) is an obby experience created on 2023-10-14. The game currently has 0 players online. It has accumulated 2,430,170 lifetime visits and 5,397 favorites. The title holds a 27% like percentage. The experience is categorized under the obby genre.

Description (written by the developer; not a statement by this register)

🍏 Get ready for an obby adventure like no other! Welcome to Apple's Difficulty Chart Obby," where the difficulty escalates as you progress. 🍏 🌟 Features: 📈 Watch the difficulty increase as you conquer each stage. 🏆 Can you earn the coveted "Obby Master" title? 💥 Pure obby excitement suitable for all skill levels! 🏁 Begin with the basics and prepare to face jaw-dropping hurdles as you advance through the course. 👥 Whether you team up with friends or go solo, the choice is yours. Test your skills against obstacles that progressively become more demanding. 🔓 Unlock levels one by one and prove your obby prowess to the world. Show off your achievements and rise to the top. 👍 If you're having a blast, give us a thumbs-up and add the game to your favorites 🍏 Dive into the ever-increasing challenge of Apple's Difficulty Chart Obby! Are you up for the adventure? Start your obby journey today! 🍏 🏆 Made by 3ocha, SoloDragon, 4idget and AidenBogoYT, Apple, sin, dogis 🏆

Last updated by the developer 18 Feb 2026, 10:32 UTC.

0
playing (measured 10 Aug 2026, 20:15 UTC)
2,430,170
lifetime visits
27%
liked (1,900 👍 / 5,054 👎)
5,395
favourites (2.2 per 1k visits)
14 October 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:150first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Admin Commands
1,499 R$
Portal Gun
799 R$
Rainbow Carpet
799 R$
Jetpack
599 R$
Fusion Coil
549 R$
Grapple Hook
399 R$
Push Tool
349 R$
Double Jump
299 R$
Speed Coil
299 R$
Gravity Coil
299 R$
Heal Coil
249 R$
Radio
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Meet Aiden Bogo · other293 · 0.00% win
Meet Aiden Bogo · other180 · 0.00% win
Meet Aiden Bogo for sweetheart hair · collection136 · 0.00% win
Meet Aiden bogo for hair · other61 · 0.00% win
MEET AIDEN FOR HAIR · other33 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

2714 August 2026 — 27 % liked24 August 2026 — 27 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 26–28 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 07:4627no change
14 Aug 2026, 07:4527first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.