Apple's Difficulty Chart Obby! (INSANE!)
A Roblox experience owned by Apples Game.
ObbyENdifficulty chartparkourprogressive challenge
Apple's Difficulty Chart Obby! (INSANE!) is an obby experience created on 2023-10-14. The game currently has 0 players online. It has accumulated 2,430,170 lifetime visits and 5,397 favorites. The title holds a 27% like percentage. The experience is categorized under the obby genre.
Description (written by the developer; not a statement by this register)
🍏 Get ready for an obby adventure like no other! Welcome to Apple's Difficulty Chart Obby," where the difficulty escalates as you progress. 🍏 🌟 Features: 📈 Watch the difficulty increase as you conquer each stage. 🏆 Can you earn the coveted "Obby Master" title? 💥 Pure obby excitement suitable for all skill levels! 🏁 Begin with the basics and prepare to face jaw-dropping hurdles as you advance through the course. 👥 Whether you team up with friends or go solo, the choice is yours. Test your skills against obstacles that progressively become more demanding. 🔓 Unlock levels one by one and prove your obby prowess to the world. Show off your achievements and rise to the top. 👍 If you're having a blast, give us a thumbs-up and add the game to your favorites 🍏 Dive into the ever-increasing challenge of Apple's Difficulty Chart Obby! Are you up for the adventure? Start your obby journey today! 🍏 🏆 Made by 3ocha, SoloDragon, 4idget and AidenBogoYT, Apple, sin, dogis 🏆
Last updated by the developer 18 Feb 2026, 10:32 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 20:15 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 24 Aug 2026, 07:46 | 27 | no change |
| 14 Aug 2026, 07:45 | 27 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.