Halloween Night Experience🧛
A Roblox experience owned by Eggcellent Experiences.
HorrorENhorrorsurvivalmultiple endings
Halloween Night Experience🧛 is a horror game created on 2023-10-14. It has recorded 1,763,043 lifetime visits and 17,896 favorites. The experience holds an 87% like percentage. Currently, zero users are playing. The description notes a convenience store setting with a masked killer and four possible endings.
Description (written by the developer; not a statement by this register)
[CH2] The Halloween Night Horror Experience 🧛 Years after the terrifying experience you had at the Toy Factory, you find yourself working a new job at a convenience store, on Halloween Night 🎃 Everything is going well until you read the local news paper... there is a masked killer on the loose in your town... and he isn't looking for candy. 🪓 Will you survive or become the serial killer's next victim❓ Currently 4 endings! Try to find them all in this thrilling experience! Check out the shop for fun GAMEPASSES and WEAPONS! 🛒 💖 Thanks for the support, join the group Eggcellent Experiences for IN-GAME perks & rewards! 🎁 Credit Jandrewr - CH1 Enemy Character (In Lobby) Saefire - Game Icon Art Similar to: Home Alone Experience, The Gas Station Experience, The Office Experience, Moon Base Experience, Lighthouse Experience, The Toy Factory Experience and The Night Shift Experience
Last updated by the developer 23 Dec 2023, 21:17 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 14:17 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 24 Aug 2026, 10:47 | 87 | no change |
| 14 Aug 2026, 10:47 | 87 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.