[BETA 0.4.3.2] Incremental Tower Defense
A Roblox experience owned by miniSQLE.
Description (written by the developer; not a statement by this register)
KIll🔪 -> Earn💰 -> Purchase📈 -> Repeat🔁 This game is in BETA so expect issues, bugs and potential data loss to occur (usually rejoining fixes it. not the data one tho) Currently features 2 reset layers 🔥🔥🔥 No offline progess for now Controls: Hover or Tap on an enemy to display its health (hovering while in first person will keep displaying until you click or tap) Click or Double Tap to place units Press Q or Deselect the unit to cancel the placement 🛠 Version [0.4.3.1] 🛠 - July 10, 2024 [Fixed] Unit ghosting* (these are unkillable enemies. desynced npcs still occur when a lag spike happens) [Fixed] Animation clean up [Changed] Settings now defaults to opening the audio section [Changed] Tickets Please upgrade + other small fixes 🛠 Version [0.4.3.2] 🛠 - July 11, 2024 [Fixed] Enemy death sounds not playing
Last updated by the developer 2 Dec 2024, 04:10 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 30 Sept 2026, 06:00 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.