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Liminal Rooms 2

Liminal Rooms 2

A Roblox experience owned by DIESEL's Group Games.

HorrorENliminal spaceshorrormultiplayer

Description (written by the developer; not a statement by this register)

Journey alone or with others through the rooms, but whatever you do, don't let them catch you. Elevators are used so you can go alone or with friends.

Last updated by the developer 6 Jun 2025, 18:48 UTC.

0
playing (measured 10 Aug 2026, 17:23 UTC)
24,757
lifetime visits
72%
liked (69 👍 / 27 👎)
218
favourites (8.8 per 1k visits)
15 October 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:230first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

dont buy this
123,456,789 R$
Box of Batteries
35 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

New Visitor · welcome12,122 · 100.0% win
100 · progression1,041 · 0.00% win
Logistics · other164 · 0.00% win
200 · other0 · 0.00% win
300 · progression0 · 0.00% win
400 · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

727372.516 August 2026 — 73 % liked5 September 2026 — 72 % liked16 August 20265 September 2026
2 measurements spanning 20 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 72–73 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
5 Sept 2026, 06:4772-1
16 Aug 2026, 06:3673first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.