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[HARD] Glitch Obby

[HARD] Glitch Obby

A Roblox experience owned by Beast Obbies.

ObbyENdifficulty chartparkourrage game

[HARD] Glitch Obby is an obby experience created on 2023-10-15. It has recorded 4,963,460 lifetime visits and 292,815 favorites. Currently, 12 users are playing. The experience holds an 81% like percentage. The description notes 120 updates and a "Hell" difficulty.

Description (written by the developer; not a statement by this register)

👋 Welcome to Glitch Obby. Can you beat it !? 😇 Current stages: 120 Updates and more stages will be uploaded soon! 📝 Update log - Added new difficulty "Hell" 😈 - Nerfed alot of stages. 👾 Glitch obbies? Don't miss out! They're tough courses that push the limits. How far could you go? 🌎 Join our Beast Obbies group for FREE skips in game: https://www.roblox.com/groups/33241645/Beast-Obbies 📌 Tags(Ignore): Difficulty Chart Obby, dco, Obby, Easy, Hard, moho, DCO, Rage, Impossible Obby, Parkour, Wallhop, Glitch per Zero's, Moho's dco, moho, toh, jtoh, Fun, Mega, escape obby, lava jumps, no jumping, walking, Difficult, Challenging, Insane, Extreme, zdco, mdco, wdco, rdco, tdco, cdco, world, hard obby,glitch dco, glitch obby, nearly impossible, possible,fun, mx, mxtzl, mx's dco, glitch dco, glitch, Mega Obby, Obby Parkour, Obstacle Course, Adventure Obby, Easy Escape, Fun Obby Tower, Platformer Obby, Cartoon Obby, Obby Escape Parkour, glitch difficulty chart obby.

Last updated by the developer 23 Dec 2025, 01:58 UTC.

12
playing (measured 10 Aug 2026, 15:33 UTC)
4,963,460
lifetime visits
81%
liked (17,802 👍 / 4,173 👎)
293,510
favourites (59.1 per 1k visits)
15 October 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:3314first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Lazer Gun
799 R$
Rainbow Carpet
799 R$
Double Jump
399 R$
Gravity Coil
129 R$
Speed Coil
79 R$
Easy Mode
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to the game. · welcome2,126,258 · 100.0% win
Completed 10 stages. · progression1,740,862 · 100.0% win
Completed 25 stages. · progression1,181,119 · 75.6% win
Completed 50 stages. · progression348,534 · 21.3% win
Completed 75 stages. · progression49,121 · 1.5% win
Completed 100 stages. · progression11,411 · 0.20% win
Completed 120 stages. · progression10,017 · 0.60% win
Completed 110 stages. · progression9,764 · 0.20% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8114 August 2026 — 81 % liked24 August 2026 — 81 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 80–82 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 01:3781no change
14 Aug 2026, 01:3781first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.