Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
HYSTERIA

HYSTERIA

A Roblox experience owned by Backrooms: Hysteria.

HorrorENbackroomshorrorlore

Description (written by the developer; not a statement by this register)

What the hell is this place? --------------------------------------------------------------------------------------------------- This is a group based game, however you do not have to join a group. We are fairly based on the backrooms, however we have decided to take a unique spin on it's story, entities, lore and design.

Last updated by the developer 9 Aug 2026, 22:46 UTC.

0
playing (measured 12 Aug 2026, 05:02 UTC)
3,608
lifetime visits
97%
liked (36 👍 / 1 👎)
70
favourites (19.4 per 1k visits)
15 October 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 05:020first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

donation we use for malleable purpose
10,500 R$
Huge donation
10,000 R$
jeff
5,000 R$
Big Donation
2,000 R$
Medium donation
200 R$
Small Donation
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

He speaks for the trees. · other30 · 0.00% win
hello dr greenthumb paging dr greenthumb · other12 · 0.00% win
DOOFY GILMORE · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9718 August 2026 — 97 % liked7 October 2026 — 97 % liked18 August 20267 October 2026
2 measurements spanning 50 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 96–98 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
7 Oct 2026, 10:3597no change
18 Aug 2026, 05:5297first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Community wiki

hysteria.fandom.com1 active editors · 738 edits
56 articles

A fan-maintained encyclopedia this game has grown — measured from Fandom’s API. Not affiliated with Fandom.