The Wicker [Horror]
A Roblox experience owned by Extreme Funs.
HorrorENsurvival horrorblizzard survivalfirst-person
The Wicker [Horror] is a horror experience created on 2023-10-15. It has recorded 548,207 lifetime visits and maintains a 79% like percentage. The experience currently has 1,722 favorites. It supports mobile and PC platforms, with Xbox support noted as upcoming. The game involves survival mechanics against a blizzard, requiring players to manage resources and light sources.
Description (written by the developer; not a statement by this register)
You've been sleeping on your bed, when you wake up at 7 A.M, you head out of your room and you turn on the radio to hear the news, you figure out that you need to prepare for the night as a blizzard will strike your area, pick up logs, close the windows, close all the doors, and try to keep the lights on at all times. Controls: Left Shift - Sprint C - Crouch F - Toggle Flashlight If you're new, this game can be very difficult. Death is part of the experience. It is recommended to use headphones while playing. REPORT ANY BUGS ON THE GROUP WALL Mobile and PC Support, Soon Xbox support. Similar to: - The Rake Remastered - Residence Massacre - weird strict dad Old Badges and Gamepasses from the old place will still give out the rewards.
Last updated by the developer 5 Jul 2024, 02:58 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 14:16 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.