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Halloween Obby!

Halloween Obby!

A Roblox experience owned by Labyrinth Entertainment.

ObbyENHalloweenObstacle CourseCosmetics

Description (written by the developer; not a statement by this register)

🎃 Welcome to the Halloween Obby! We currently have 200 unique stages with bi-weekly updates consisting of new stages and cosmetics. You are awarded 10 pumpkins per stage you complete, use pumpkins to purchase in-game cosmetics while you dominate the obstacle course. Rebirthing will reset your stages to 0 but allows you to unlock new cosmetics, reach the top of the leaderboards! 🏁 200 Stages! 🎁 GROUP PERKS: 💬 In-Game Chat Tag & Colour ⏩ Free skip every 25 stages 💾 Your progress automatically saves! 🎮 Console compatible! Tags: Halloween, Obby, Obstacle Course, Tower Of Hell, Parkour, Fun Obby, Halloween, Scary Obby, Easy Obby, Cotton, Cotton Obby, Obstacle Course, Rainbow, Colorful, Dream, Dream Obby, Dreams, Dreams Obby, Milk, Milk Obby, Bubble Obby, Bubble, Bubbles

Last updated by the developer 28 Jun 2025, 11:06 UTC.

0
playing (measured 11 Aug 2026, 04:05 UTC)
22,080
lifetime visits
69%
liked (42 👍 / 19 👎)
116
favourites (5.3 per 1k visits)
17 October 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 04:050first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
119 R$
Double Jump
79 R$
Speed Coil
49 R$
Radio
49 R$
Gravity Coil
49 R$
Easy Mode
34 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Stage 10 · progression8,409 · 0.00% win
Stage 20 · progression5,284 · 0.00% win
Stage 30 · progression3,753 · 0.00% win
Stage 40 · progression2,894 · 0.00% win
Stage 50 · progression2,306 · 0.00% win
Stage 60 · progression1,892 · 0.00% win
Stage 70 · progression1,512 · 0.00% win
Stage 80 · progression1,341 · 0.00% win
Stage 90 · progression1,234 · 0.00% win
Stage 100 · progression1,153 · 0.00% win
Stage 110 · progression1,071 · 0.00% win
Stage 120 · progression1,007 · 0.00% win
Stage 130 · progression979 · 0.00% win
Stage 140 · progression939 · 0.00% win
Stage 150 · progression926 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

686968.516 August 2026 — 68 % liked15 September 2026 — 69 % liked16 August 202615 September 2026
2 measurements spanning 30 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 68–69 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
15 Sept 2026, 08:0669+1
16 Aug 2026, 07:5368first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.