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Player Clicker [UPDATE]

Player Clicker [UPDATE]

A Roblox experience owned by Stoxne Studio.

Clicker & idleENclickerincrementalmusic

Description (written by the developer; not a statement by this register)

Play And Click https://www.roblox.com/My/Groups.aspx?gid=3009825 To apply for admin and mod Join The Group Helps Alot : https://www.roblox.com/My/Groups.aspx?gid=3009825 Please tell you're friends about this game we put a lot of hard work into it leave a like and also please favorite PM Sippin_Drank For any hackers or any idea Thanks-Game Creators Added New Levels Added Music (CLEAN) Lud Foe Cuttin Up Song Above This Please Tell Friends -Removing - System -Note This That If You Go Into Negative You Can Go Back To Positive Also You Go In To Negative System When You Reach 2.1b+ Link To Song: https://www.roblox.com/library/396014582/Lud-Foe-Cuttin-Up-Clean-100-SOLD

Last updated by the developer 11 Aug 2018, 23:40 UTC.

0
playing (measured 27 Aug 2026, 06:51 UTC)
472
lifetime visits
82%
liked (9 👍 / 2 👎)
14
favourites (29.7 per 1k visits)
29 December 2017
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
27 Aug 2026, 06:510first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Admin
500 R$
Auto Clicker
500 R$
Moderator
300 R$
V.I.P
150 R$
The Flash
100 R$
Skip 5 Levels
50 R$
Skip 3 Levels
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

I Met Owner · social0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.