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Nun's Revival [Beta 1.2]

Nun's Revival [Beta 1.2]

A Roblox experience owned by - Jelly Studio's -.

HorrorENhorror escapeevil nunpuzzle

Description (written by the developer; not a statement by this register)

We're aware of the missing textures for the nun, as of right now some textures are back, but we're still working on a permanent fix. Starting in June, this game is only available to users 16 and up. This is because of the new Roblox update needing plus to publish it for all. This is corporate greed, Jelly Studio's is hostile to this decision. Escape from the clutches of an evil nun. Your parents brought you to a summer camp organized by a religious school. You thought you would have a great time, but you were wrong.. Nun's Revival is a fanmade game from Keplerians's Evil Nun. ---------------------------------------- Join our group and/or server for more sneak peeks and to give your feedback to improve the game! ---------------------------------------- Thanks for the support! Tags: Horror, Evil Nun, Keplerians, School, Horror Escape Game, Puzzles

Last updated by the developer 13 Jul 2026, 16:33 UTC.

0
playing (measured 13 Aug 2026, 02:08 UTC)
94,299
lifetime visits
70%
liked (62 👍 / 26 👎)
206
favourites (2.2 per 1k visits)
17 October 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 02:080first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

You escaped · progression972 · 0.00% win
Discover the theater · progression719 · 0.00% win
Car escape · other157 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7015 August 2026 — 70 % liked25 August 2026 — 70 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 69–71 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 11:4970no change
15 Aug 2026, 11:3570first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.