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Impossible Glass Bridge Obby

Impossible Glass Bridge Obby

A Roblox experience owned by Crazay UGC.

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Impossible Glass Bridge Obby is an obby experience created on 2023-10-17. The game has accumulated 3,287,743 lifetime visits and holds 5,719 favorites. Currently, zero users are playing. The experience maintains a 79% like percentage. Tags include Fun, UGC, Limited, and Glass Bridge.

Description (written by the developer; not a statement by this register)

Welcome to Impossible Glass Bridge Obby 🎉 Get to the end of the Bridge to Obtain a Win🏆 Live Item: https://www.roblox.com/catalog/15292341176/Gold-Shiny-Helm Live Item: https://www.roblox.com/catalog/15005730941/Dark-Holy-Crown Tags: Fun, Funny, UGC, Limited, Free, Dont, Jump, Jumping, Crazy, Glass, Bridge, Squid, Game, Game, Bridge, Glass, Impossible, UGC, Free, Bridge, Obby, Fun

Last updated by the developer 25 Jan 2025, 20:22 UTC.

0
playing (measured 10 Aug 2026, 15:23 UTC)
3,287,743
lifetime visits
79%
liked (6,987 👍 / 1,902 👎)
5,715
favourites (1.7 per 1k visits)
17 October 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:230first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Double Wins
800 R$
Double Cash
650 R$
Ban Hammer
500 R$
Burst Jetpack
400 R$
Fusion Coil
300 R$
Speed Coil
200 R$
Gravity Coil
150 R$
Frost Gun
125 R$
Push Tool
120 R$
Disable Gamepass Offers
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome...! · welcome1,157,827 · 100.0% win
You Won 👑 · progression9,093 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.