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PROPNIGHT 🌙

PROPNIGHT 🌙

A Roblox experience owned by Games.lua.

HorrorENprop disguisesurvival horrorasymmetric multiplayer

Description (written by the developer; not a statement by this register)

The game is inspired by a real game called "PROPNIGHT". 🪄 Follow updates 💎 Premium benefit: 300 Coins, 1.2x boost. 👍 Don't forget to put a like in the game to support us! 🚩 The game is currently in beta, you can use the code "Beta" PROPNIGHT 🔪 Survivor 💚 Your goal is to escape. To do this, you must complete tasks such as repairing generators and opening a door to escape. To perform your escape, you can transform into an object around you allowing you to blend into the landscape. Killer 🔪 Your goal is to kill all the survivors until the last one. Just put one on the floor, carry it and take it to the nearest chair. Attention! Survivors can set them free! but not more than 3 times!

Last updated by the developer 3 Apr 2026, 14:58 UTC.

0
playing (measured 11 Aug 2026, 06:21 UTC)
93,753
lifetime visits
85%
liked (172 👍 / 30 👎)
579
favourites (6.2 per 1k visits)
18 October 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 06:210first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Premium
499 R$
No More Duplicates!
199 R$
Multiple opening
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome37,198 · 100.0% win
Played a game! · welcome5,316 · 0.00% win
Victory · progression4,022 · 0.00% win
Fan of Gravity Falls · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8515 August 2026 — 85 % liked14 September 2026 — 85 % liked4 October 2026 — 85 % liked15 August 20264 October 2026
3 measurements spanning 50 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–86 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Oct 2026, 16:3885no change
14 Sept 2026, 13:1985no change
15 Aug 2026, 11:3785first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Community wiki

propnight.fandom.com1 active editors · 1,025 edits
78 articles

A fan-maintained encyclopedia this game has grown — measured from Fandom’s API. Not affiliated with Fandom.