Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Extra World

Extra World

A Roblox experience owned by Extra World Studios.

Fighting & PvPENelemental combatpvp fightinggrind simulator

Description (written by the developer; not a statement by this register)

Please note that this game's still in early development. Welcome to Extra world! This game is about constant grind and training to become the best there is! Do you have what it takes to claim the crown? Upcoming Updates: -New animations -More sound effects -New element effects and more elements Elements: -Water -Ice -Fire -Earth -Wind -Void -Darkness -Electricity -Toxic Tags: Fighting, Grind, Simulator, Swords, Scythe, Fight, Pvp, Element, Elemental, Power, Training

Last updated by the developer 23 Jun 2026, 17:19 UTC.

0
playing (measured 14 Aug 2026, 10:04 UTC)
5,913
lifetime visits
83%
liked (29 👍 / 6 👎)
68
favourites (11.5 per 1k visits)
18 October 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 10:040first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Teleport to training zone
399 R$
2X exp
399 R$
Auto train
299 R$
2x coins
199 R$
Instant spin
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You met a co-owner · social100 · 0.00% win
Met the owner · social54 · 0.00% win
100K Total Power · progression35 · 0.00% win
1M Total Power · progression32 · 0.00% win
15M Total Power. · progression29 · 0.00% win
Banana · secret25 · 0.00% win
??? · secret8 · 0.00% win
500M Total Power. · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.