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Circle Clash

Circle Clash

A Roblox experience owned by Apex Productions ᅠ.

MinigamesENbattle royalepvp combatminigame

Circle Clash is a minigame experience created on October 18, 2023. The game has accumulated 8,380,846 lifetime visits and 47,767 favorites. It maintains a 91% like percentage. Currently, zero users are playing. The experience focuses on survival mechanics within shrinking circles.

Description (written by the developer; not a statement by this register)

⭐ In this game you must aim to be in the circle when the timer runs out. Fight in close battles and try to knock enemies out before the timer ends. The circles get smaller each round. The last player standing wins. 🔥 Unlock new Abilities and develop your skills to become a master at the game! Unlock epic Weapon Skins! More skins weekly... 🏆 Aim to be on the Leaderboard or play casually! 💎 Premium players get an exclusive Golden Bat Skin and x2 rewards in the AFK Realm! 💸 JOIN THE GROUP FOR DAILY REWARDS! 🎮 💻 📱 This game can be played on any device! CONTROLS: STRIKE- E/RT/Tap Screen/Tap UI Button/Left Click ABILITY - F/LT/Tap UI Button/Right Click + Shiftlk SHIFTLOCK - Shift/Tap UI Button EMOTE - R (HOLD)/Tap UI Button tags: minigame, battle game, pvp, multiplayer, abilities, weapons, mobile, console, xbox, pc

Last updated by the developer 25 Jul 2026, 12:32 UTC.

0
playing (measured 10 Aug 2026, 15:04 UTC)
8,380,846
lifetime visits
91%
liked (55,056 👍 / 5,763 👎)
47,744
favourites (5.7 per 1k visits)
18 October 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:040first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Season 1 Pass
599 R$
3x Case Spin
399 R$
VIP
250 R$
Instant Spin
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome3,028,214 · 100.0% win
First Kill · other1,674,066 · 0.00% win
First Win · progression920,312 · 0.00% win
50 Kills · progression153,140 · 0.00% win
100 Kills · progression64,309 · 0.00% win
Daily Quest · other63,543 · 0.00% win
Lucky · other16,075 · 0.00% win
30 Minutes Playtime · other14,057 · 0.00% win
50 Wins · progression11,207 · 0.00% win
VIP · other8,661 · 0.00% win
Rage Ability Quest · progression6,818 · 0.00% win
500 Kills · progression3,431 · 0.00% win
100 Wins · progression2,969 · 0.00% win
Meet the Owners · other2,164 · 0.00% win
500 Wins · progression207 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9113 August 2026 — 91 % liked23 August 2026 — 91 % liked2 September 2026 — 91 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–92 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 21:3391no change
23 Aug 2026, 21:3291no change
13 Aug 2026, 21:3191first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.