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[CH 2 ENDING] Taffy Tails 2

[CH 2 ENDING] Taffy Tails 2

A Roblox experience owned by b0dgers.

HorrorENhorrorobstacle coursesurvival

[CH 2 ENDING] Taffy Tails 2 is a horror experience created on 2023-10-18. It records 147 concurrent players and 56,616,301 lifetime visits. The title holds 1,479,852 favorites and maintains an 88% like percentage. The description highlights gameplay involving floor completion, key collection, and survival against candy monsters within an arcade setting.

Description (written by the developer; not a statement by this register)

🍬 Welcome to Taffy Tails, home of KILLER CANDY! 💀 Chapter 2: Can You Complete All 50 Floors? 🔎 Investigate the Taffy Tails Arcade and its candy monsters 💎 Collect keys and unlock chests for epic rewards 🔪 Navigate obstacles and bosses as you escape Taffy's treacherous traps 🔥 And above all else, SURVIVE! 🍭 Like the Game and Join our Group to support us and receive special in-game rewards!

Last updated by the developer 15 Jun 2026, 19:30 UTC.

78
playing (measured 22 Aug 2026, 05:50 UTC)
56,732,802
lifetime visits
88%
liked (58,014 👍 / 7,851 👎)
1,493,314
favourites (26.3 per 1k visits)
18 October 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

78193135.510 August 2026 — 176 players21 August 2026 — 142 players21 August 2026 — 167 players21 August 2026 — 137 players21 August 2026 — 163 players22 August 2026 — 160 players22 August 2026 — 193 players22 August 2026 — 161 players22 August 2026 — 132 players22 August 2026 — 109 players22 August 2026 — 78 players10 August 202622 August 2026
11 measurements spanning 12 days, net -98. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 61–210 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
22 Aug 2026, 05:5078-31
22 Aug 2026, 04:50109-23
22 Aug 2026, 03:50132-29
22 Aug 2026, 02:50161-32
22 Aug 2026, 01:50193+33
22 Aug 2026, 00:50160-3
21 Aug 2026, 23:50163+26
21 Aug 2026, 22:50137-30
21 Aug 2026, 21:50167+25
21 Aug 2026, 20:54142-34
10 Aug 2026, 17:00176first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Skeleton Key
1,499 R$
VIP
999 R$
Double Coins
499 R$
Extra Ability
299 R$
Extra Pet
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Taffy Tails · welcome13,680,733 · 73.4% win
First Round Badge · progression6,887,422 · 20.7% win
Second Round Badge · progression5,128,677 · 16.0% win
Third Round Badge · progression3,588,885 · 10.4% win
Fourth Round Badge · progression2,766,991 · 8.6% win
Fifth Round Badge · progression2,427,107 · 8.7% win
Sixth Round Badge · progression1,853,861 · 7.7% win
Taffy Tails Champion · other1,139,175 · 6.8% win
Arcade Brawler · other730,971 · 10.5% win
PVP Win - Monster Team · other686,623 · 3.3% win
PVP Win - Inspector Team · other172,307 · 1.0% win
Cotton Badge · other121,914 · 0.00% win
Taffy Tails Hard Mode Champion · progression44,072 · 0.00% win
Quest Master · progression42,414 · 1.0% win
Taffy Tails Conqueror · progression33,545 · 0.40% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8821 August 2026 — 88 % liked21 August 2026 — 88 % liked21 August 2026 — 88 % liked21 August 2026 — 88 % liked22 August 2026 — 88 % liked22 August 2026 — 88 % liked22 August 2026 — 88 % liked22 August 2026 — 88 % liked22 August 2026 — 88 % liked22 August 2026 — 88 % liked23 August 2026 — 88 % liked2 September 2026 — 88 % liked12 September 2026 — 88 % liked22 September 2026 — 88 % liked2 October 2026 — 88 % liked12 October 2026 — 88 % liked22 October 2026 — 88 % liked21 August 202622 October 2026
17 measurements spanning 62 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–89 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 14:2288no change
12 Oct 2026, 14:2188no change
2 Oct 2026, 14:1988no change
22 Sept 2026, 14:1888no change
12 Sept 2026, 14:1688no change
2 Sept 2026, 14:0788no change
23 Aug 2026, 14:0388no change
22 Aug 2026, 05:5088no change
22 Aug 2026, 04:5088no change
22 Aug 2026, 03:5088no change
22 Aug 2026, 02:5088no change
22 Aug 2026, 01:5088no change
22 Aug 2026, 00:5088no change
21 Aug 2026, 23:5088no change
21 Aug 2026, 22:5088no change
21 Aug 2026, 21:5088no change
21 Aug 2026, 20:5488first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.