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[CH 2 ENDING] Taffy Tails 2

[CH 2 ENDING] Taffy Tails 2

A Roblox experience owned by b0dgers.

HorrorENhorrorobstacle coursesurvival

[CH 2 ENDING] Taffy Tails 2 is a horror experience created on 2023-10-18. It records 147 concurrent players and 56,616,301 lifetime visits. The title holds 1,479,852 favorites and maintains an 88% like percentage. The description highlights gameplay involving floor completion, key collection, and survival against candy monsters within an arcade setting.

Description (written by the developer; not a statement by this register)

🍬 Welcome to Taffy Tails, home of KILLER CANDY! 💀 Chapter 2: Can You Complete All 50 Floors? 🔎 Investigate the Taffy Tails Arcade and its candy monsters 💎 Collect keys and unlock chests for epic rewards 🔪 Navigate obstacles and bosses as you escape Taffy's treacherous traps 🔥 And above all else, SURVIVE! 🍭 Like the Game and Join our Group to support us and receive special in-game rewards!

Last updated by the developer 15 Jun 2026, 19:30 UTC.

78
playing (measured 22 Aug 2026, 05:50 UTC)
56,732,802
lifetime visits
88%
liked (57,491 👍 / 7,797 👎)
1,482,809
favourites (26.1 per 1k visits)
18 October 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

78193135.510 August 2026 — 176 players21 August 2026 — 142 players21 August 2026 — 167 players21 August 2026 — 137 players21 August 2026 — 163 players22 August 2026 — 160 players22 August 2026 — 193 players22 August 2026 — 161 players22 August 2026 — 132 players22 August 2026 — 109 players22 August 2026 — 78 players10 August 202622 August 2026
11 measurements spanning 12 days, net -98. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 61–210 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
22 Aug 2026, 05:5078-31
22 Aug 2026, 04:50109-23
22 Aug 2026, 03:50132-29
22 Aug 2026, 02:50161-32
22 Aug 2026, 01:50193+33
22 Aug 2026, 00:50160-3
21 Aug 2026, 23:50163+26
21 Aug 2026, 22:50137-30
21 Aug 2026, 21:50167+25
21 Aug 2026, 20:54142-34
10 Aug 2026, 17:00176first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Skeleton Key
1,499 R$
VIP
999 R$
Double Coins
499 R$
Extra Ability
299 R$
Extra Pet
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Taffy Tails · welcome13,552,384 · 71.4% win
First Round Badge · progression6,844,536 · 23.9% win
Second Round Badge · progression5,093,750 · 20.1% win
Third Round Badge · progression3,564,347 · 14.6% win
Fourth Round Badge · progression2,747,194 · 11.9% win
Fifth Round Badge · progression2,407,174 · 12.1% win
Sixth Round Badge · progression1,836,414 · 10.8% win
Taffy Tails Champion · other1,124,176 · 9.5% win
Arcade Brawler · other698,724 · 19.3% win
PVP Win - Monster Team · other675,809 · 5.2% win
PVP Win - Inspector Team · other170,029 · 0.80% win
Cotton Badge · other121,914 · 0.00% win
Taffy Tails Hard Mode Champion · progression44,072 · 0.00% win
Quest Master · progression41,077 · 0.70% win
Taffy Tails Conqueror · progression33,126 · 0.30% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8821 August 2026 — 88 % liked21 August 2026 — 88 % liked21 August 2026 — 88 % liked21 August 2026 — 88 % liked22 August 2026 — 88 % liked22 August 2026 — 88 % liked22 August 2026 — 88 % liked22 August 2026 — 88 % liked22 August 2026 — 88 % liked22 August 2026 — 88 % liked23 August 2026 — 88 % liked21 August 202623 August 2026
11 measurements spanning 2 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–89 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 14:0388no change
22 Aug 2026, 05:5088no change
22 Aug 2026, 04:5088no change
22 Aug 2026, 03:5088no change
22 Aug 2026, 02:5088no change
22 Aug 2026, 01:5088no change
22 Aug 2026, 00:5088no change
21 Aug 2026, 23:5088no change
21 Aug 2026, 22:5088no change
21 Aug 2026, 21:5088no change
21 Aug 2026, 20:5488first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.