Toy Store Tycoon🧸
A Roblox experience owned by Mad Fun Tycoons.
TycoonENtycoontoy storerebirth
Toy Store Tycoon🧸 is a tycoon experience created on 2023-10-19. It has accumulated 841,913 lifetime visits and 3,609 favorites. The game holds a 69% like percentage. Currently, zero users are playing. The description outlines gameplay involving store building, worker upgrades, and rebirths to maximize levels and rankings.
Description (written by the developer; not a statement by this register)
Welcome to Toy Store Tycoon 🛒🧸 🎁Please play the original Supermarket Tycoon https://www.roblox.com/games/14686217408/Supermarket-Tycoon-24H🎁 🧸🛒 Create the best Toy Store in Roblox. Maximize the level of your workers, perform as many rebirths as possible to climb the rankings, and, most importantly, have fun! 🛒🧸 How to play?: 🛒 Start by building the foundations of your Toy Store. 💼 Acquire your first cashier. 🪴 Purchase decorations/shelves for your Toy Store. 🤵 Upgrade your workers to the maximum level to earn more money. 🌱 Complete with your final shelves and decorations. 🏪 Now that you've finished your Toy Store, perform a rebirth and appear on the leaderboards. 💾 All progress is automatically saved, so if you exit, your progress won't be lost! 💾 🎁 Join the group to receive an additional $250 and a unique group shelf! 🎁 👍 Leave a like to support the game! 👍
Last updated by the developer 20 Nov 2023, 17:06 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 17:08 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.