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[UPD!] Giant Treehouse Tycoon 🌲

[UPD!] Giant Treehouse Tycoon 🌲

A Roblox experience owned by | Blueberry Bunch |.

TycoonENTycoonBuildingRoleplay

Giant Treehouse Tycoon is a tycoon experience created on October 19, 2023. The game has accumulated 3,293,113 lifetime visits and holds 15,437 favorites. It maintains a 97% like percentage. Currently, zero players are active. The title includes an update adding a Log House tycoon feature to new servers.

Description (written by the developer; not a statement by this register)

Build and upgrade your own treehouse, make money, explore the forest, and roleplay with friends! Update 1: Log House tycoon has been added on new servers. 💾 Autosave: your tycoon will automatically save 💵 Join the group to receive $12,000 Cash 👍 Like the game to support us Tags: Forest, House, Hangout, Free, Roleplay, Adventure, Clothes, Building, Construction, Camping, Trip, Vacation, Child, Fun, Exploration

Last updated by the developer 5 Jan 2024, 04:58 UTC.

0
playing (measured 10 Aug 2026, 15:38 UTC)
3,293,113
lifetime visits
97%
liked (14,710 👍 / 425 👎)
15,423
favourites (4.7 per 1k visits)
19 October 2023
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:380first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Infinite Cash
3,999 R$
MVP
1,299 R$
Auto Purchase
899 R$
2x Cash
650 R$
Movement Upgrade
499 R$
Auto Collect
399 R$
VIP
399 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Thanks for playing! · welcome1,932,246 · 0.00% win
25% Completion (Treehouse) · progression537,008 · 100.0% win
25% Completion (Log House) · progression181,413 · 0.00% win
50% Completion (Treehouse) · progression54,658 · 0.00% win
50% Completion (Log House) · progression26,259 · 0.00% win
75% Completion (Treehouse) · progression16,762 · 0.00% win
100% Completion (Treehouse) · progression9,352 · 0.00% win
75% Completion (Log House) · progression8,433 · 0.00% win
100% Completion (Log House) · progression4,428 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9714 August 2026 — 97 % liked24 August 2026 — 97 % liked3 September 2026 — 97 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 96–98 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 05:0697no change
24 Aug 2026, 05:0597no change
14 Aug 2026, 05:0497first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.