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Find The Faces [87!] [UPDATE!] ๐Ÿ™‚

Find The Faces [87!] [UPDATE!] ๐Ÿ™‚

A Roblox experience owned by |~| Gorilla Studios |~|.

AdventureENcollectionexplorationpuzzles

Description (written by the developer; not a statement by this register)

Welcome to Find The Faces, the ultimate adventure to discover and collect virtual faces hidden in a vibrant world! ๐ŸŒŸ ๐ŸŒ Explore Diverse Environments: From enchanted forests to bustling cityscapes, find unique faces everywhere! ๐Ÿ–ผ๏ธ Collect and Display: Gather faces with special traits and show off your collection in your personal gallery. ๐Ÿงฉ Interactive Gameplay: Solve puzzles and engage with interactive elements to uncover hidden faces. ๐Ÿค Join the Community: Share discoveries and participate in community events. The hunt is more fun with friends! Jump into Find The Faces now and start your adventure! Tags: Adventure, World, Collect, Fun, Gameplay, Locations, Escape, Puzzles, Friends, Online

Last updated by the developer 8 Feb 2026, 13:12 UTC.

0
playing (measured 11 Aug 2026, 14:05 UTC)
16,342
lifetime visits
70%
liked (31 ๐Ÿ‘ / 13 ๐Ÿ‘Ž)
804
favourites (49.2 per 1k visits)
20 October 2023
created (per Roblox)

Play on Roblox โ†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart โ€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log โ€” every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 14:050first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization โ€” game passes

Magic Carpet
150 R$
Face Finder
75 R$
Gravity Coil
60 R$
Speed Coil
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game arenโ€™t publicly listable.

Badge funnel

Welcome to Find the Faces! ยท welcome12,950 ยท 0.00% win

How many players have ever earned each badge โ€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badgeโ€™s own name and description.

Like ratio over time

Growth

707371.516 August 2026 โ€” 73 % liked26 August 2026 โ€” 70 % liked16 August 202626 August 2026
2 measurements spanning 10 days, net -3. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between โ€” snapshots are recorded only when a count changes, so gaps mean โ€œno change observedโ€, never โ€œinterpolatedโ€. The vertical axis spans 70โ€“73 and does not start at zero.
Measurement log โ€” every % liked count we have recorded
Measured (UTC)% likedChange
26 Aug 2026, 16:4670-3
16 Aug 2026, 16:4573first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowdโ€™s goodwill.