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[EVENT!!] Simulator PJL Indonesia

[EVENT!!] Simulator PJL Indonesia

A Roblox experience owned by [DKID] Dunia Kereta Indonesia Roblox.

SimulatorIDRoleplayTrain CrossingSimulator

[EVENT!!] Simulator PJL Indonesia is a simulator experience created on 2023-10-20. It currently has 108 players and 4,195,383 lifetime visits. The game holds a 78% like percentage and 4,779 favorites. Players assume the role of a crossing guard stopping vehicles before trains pass. The description notes the game is incomplete and invites bug reports via a provided group link.

Description (written by the developer; not a statement by this register)

Game ini untuk mereka yang menyukai tantangan. Dalam game ini, Anda berperan sebagai Petugas Pjl, dan dengan cara apa pun yang diperlukan, Anda harus menghentikan kendaraan sebelum kereta lewat. Game ini belum sepenuhnya selesai, mungkin Anda akan menemukan beberapa bug 🙏 (laporkan bug atau pemain? bergabunglah dengan grup kami di tautan yang disediakan) Tag: Indonesia, Kereta Api, Perlintasan, KAI, Kereta Api, Perlintasan, PJL, JPL, RP, Roleplay, DKID, PJL Sim, Palang, Simulator, Simulator Kereta Api, Perlintasan

Last updated by the developer 21 Aug 2026, 15:04 UTC.

6
playing (measured 21 Aug 2026, 20:54 UTC)
4,233,326
lifetime visits
78%
liked (1,852 👍 / 516 👎)
4,979
favourites (1.2 per 1k visits)
20 October 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

61912.510 August 2026 — 19 players21 August 2026 — 6 players10 August 202621 August 2026
2 measurements spanning 11 days, net -13. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 4–21 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:546-13
10 Aug 2026, 15:4719first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Bocil Hunting
399 R$
Palang Unik
130 R$
Lampu Pembantu
129 R$
CCTV
80 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

NORMAL MODE · other25,550 · 1.8% win
HARD MODE · other2,749 · 0.40% win
EXTREME MODE · other572 · 0.10% win
Eid al-Adha 2026 · other382 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7814 August 2026 — 78 % liked21 August 2026 — 78 % liked24 August 2026 — 78 % liked14 August 202624 August 2026
3 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 77–79 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 03:0778no change
21 Aug 2026, 20:5478no change
14 Aug 2026, 03:0678first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.