Apex Labs: Viral Outbreak [STORY]
A Roblox experience owned by The Creation Network.
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Description (written by the developer; not a statement by this register)
🔬👩🔬 Welcome to your first day as a Lab Tech in a cutting-edge research facility! Brace yourself for a thrilling adventure as you're hurled into a race against time. A scientist's experiment takes a dark turn, unleashing a mutating virus that threatens everything in its path. Fight off terrifying monsters, unravel mind-bending puzzles, and gather crucial clues to either discover a cure or execute a daring escape! But beware, with each passing moment, the virus evolves, intensifying the terror that surrounds you. Will you emerge victorious against the contagion, or become a victim of the Lab's sinister secrets? Survive the horror, and unveil the truth that will set you free. 👥 Want to share the thrills with more friends? Upgrade your experience by purchasing a private server, accommodating up to 10 players per game! Premium Benefits: - Increased Run Speed 👟 - Extra Life! ❤️
Last updated by the developer 21 Sept 2025, 10:22 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 17 Aug 2026, 21:23 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.