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Apex Labs: Viral Outbreak [STORY]

Apex Labs: Viral Outbreak [STORY]

A Roblox experience owned by The Creation Network.

HorrorENhorrorpuzzleescape

Description (written by the developer; not a statement by this register)

🔬👩‍🔬 Welcome to your first day as a Lab Tech in a cutting-edge research facility! Brace yourself for a thrilling adventure as you're hurled into a race against time. A scientist's experiment takes a dark turn, unleashing a mutating virus that threatens everything in its path. Fight off terrifying monsters, unravel mind-bending puzzles, and gather crucial clues to either discover a cure or execute a daring escape! But beware, with each passing moment, the virus evolves, intensifying the terror that surrounds you. Will you emerge victorious against the contagion, or become a victim of the Lab's sinister secrets? Survive the horror, and unveil the truth that will set you free. 👥 Want to share the thrills with more friends? Upgrade your experience by purchasing a private server, accommodating up to 10 players per game! Premium Benefits: - Increased Run Speed 👟 - Extra Life! ❤️

Last updated by the developer 21 Sept 2025, 10:22 UTC.

0
playing (measured 17 Aug 2026, 21:23 UTC)
586
lifetime visits
100%
liked (7 👍 / 0 👎)
11
favourites (18.8 per 1k visits)
20 October 2023
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
17 Aug 2026, 21:230first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Second Life [Gamepass]
924,587,243 R$
Infinite Stamina
175 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Meet a Developer! · social4 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.