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SANTA'S PIGGYBACK JOURNEY ! πŸŽ…

SANTA'S PIGGYBACK JOURNEY ! πŸŽ…

A Roblox experience owned by Keeping It Simple.

ObbyENChristmasObbyRoleplay

Description (written by the developer; not a statement by this register)

WELCOME TO SANTA'S PIGGYBACK JOURNEY ! πŸŽ… ❓HOW❓ THE GAME WILL RANDOMLY PICK WHO'S GOING TO BE SANTA'S CARRIER FROM THE PLAYERS. THE CARRIER WILL HAVE 10 SECONDS HEAD START TO CLIMB THE 1000M HIGH OBBY. THE CARRIER MUST TAKE SANTA TO HIS HOUSE BEFORE THE TIME RUNS OUT. THE NON-CARRIERS CAN STEAL SANTA FROM THE CARRIER. NO SANTA NO WIN. WIN THE GAME ONCE TO GET A PUSH TOOL. CHECKPOINTS ADDED. GAME RESTARTS EVERY 10 MINUTES. GOOD LUCK. LIKE THE GAME. SNOWFLAKES SHOP SOON. JOIN OUR GROUP FOR A FREE BOOMBOX. CREDITS: PROGRAMMERS/SCRIPTS @EvilTony99 @sadiiikt GAME MAP @Obbydient TAGS: SANTA SANTA OBBY SANTA SIMULATOR ESCAPE SANTA CHRISTMAS CHRISTMAS OBBY CHRISTMAS SIMULATOR SANTA ROLEPLAY CHRISTMAS TOWER SANTA TOWER FIND SANTA RESCUE SANTA SANTA'S PIGGYBACK JOURNEY ! πŸŽ… SANTA TYCOON CHRISTMAS TYCOON

Last updated by the developer 7 Nov 2023, 20:48 UTC.

0
playing (measured 10 Aug 2026, 14:06 UTC)
32,597
lifetime visits
63%
liked (12 πŸ‘ / 7 πŸ‘Ž)
31
favourites (1.0 per 1k visits)
20 October 2023
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:060first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

Permanent Jump Boost!
1,000 R$
Permanent Speed Boost!
500 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played! Β· welcome27,570 Β· 0.00% win
Victory! Β· progression253 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.