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Super Driving Race 🏍️[🎪EVENT]

Super Driving Race 🏍️[🎪EVENT]

A Roblox experience owned by WonderOrb Zone.

RacingENRacing SimulatorVehicle CollectionEvent-Based

Super Driving Race 🏍️[🎪EVENT] is a racing experience created on 2023-10-20. It has accumulated 14,895,345 lifetime visits and 8,427 favorites. The game holds an 89% like percentage. Currently, zero users are playing. The description highlights pet events, codes, and training mechanics.

Description (written by the developer; not a statement by this register)

🎪 Pomni Event : Up to 2000x Pet Guaranteed !!! 🚀 New Codes : release, boost 🎁 100 Likes Code : 100Like_GrEAAAT >>>> 😝 New OP Code at 5K Likes ! 😝 <<<< Welcome to Super Driving Race 🏍️💨💨 ! 🏍️ COLLECT Your Powerful Driving Equipment 🏍️ ! Get Behind the Wheel and Ignite Your Passion for High-Speed, Become the Ultimate Drive Racing Champion 🏆! ⚡ TRAIN to Gain Speed 🏆 RACE to Earn Wins ⚙️ COLLECT Driving Equipment 🌏 EXPLORE New Worlds & Fascinating Tracks 🏁 ! 😎 Premium Benefits : +10% Training Boost 👟 & +20% Luck 🍀 🤝 Friend Boost : +10% Training Boost 👟 💖 Group Member : +10% Wins 🏆 👍 Like & Favorite & Follow for Updates & Codes! Tags: Simulator, Racing, Adventure, Race, Clicker Simulator, Collector Simulator, Motorcycle, Motor, Action, Car, Kart, Vehicle, Automobile, F1, Friends, Fun, Speed, Fast, Collect, Pets, Rebirth, Energy, Billy

Last updated by the developer 18 Sept 2025, 10:28 UTC.

0
playing (measured 10 Aug 2026, 14:06 UTC)
14,895,345
lifetime visits
89%
liked (4,828 👍 / 575 👎)
8,426
favourites (0.6 per 1k visits)
20 October 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:060first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Beginner · welcome7,387,919 · 0.00% win
Novice Racer · progression2,736,678 · 0.00% win
Graffiti Artist · other1,981,367 · 0.00% win
Street Performer · other1,502,942 · 0.00% win
Car Shop Owner · other957,875 · 0.00% win
Racing Ace · other584,799 · 0.00% win
Experienced Racer · progression348,216 · 0.00% win
Track Outlaw · other212,185 · 0.00% win
Senior Coach · other129,925 · 0.00% win
Speed Demon · other74,002 · 0.00% win
Sand Serpent · other15,426 · 0.00% win
Sandstone Golem · other3,655 · 0.00% win
Dune Crusher · other1,337 · 0.00% win
Dune Warrior · other748 · 0.00% win
Dust Devil · other469 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8913 August 2026 — 89 % liked23 August 2026 — 89 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 88–90 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 17:5289no change
13 Aug 2026, 17:5089first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.