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Tug of War Simulator

Tug of War Simulator

A Roblox experience owned by Nebula Games!.

SimulatorENsimulatormultiplayer tug-of-warpet collection

Tug of War Simulator is a simulator experience created on 2023-10-20. The game has accumulated 13,535,584 lifetime visits and 273,373 favorites. It currently has 0 players online. The title holds a 94% like percentage. The description mentions training body parts, tug of war mechanics, and pet collection features.

Description (written by the developer; not a statement by this register)

💪 Welcome To Tug of War Simulator! 🏋️‍♂️ Train Hands, Arms, & Legs For Power 🪢 Tug Of War With Other Players To Earn Wins 🐱 Collect Pets For More Power 👍 LIKE THE GAME & JOIN GROUP FOR x2 WINS & AUTO TRAIN!

Last updated by the developer 11 Sept 2025, 13:25 UTC.

0
playing (measured 10 Aug 2026, 15:38 UTC)
13,535,584
lifetime visits
94%
liked (16,507 👍 / 1,119 👎)
273,329
favourites (20.2 per 1k visits)
20 October 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:380first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

+4 Pet Equips
449 R$
x2 Wins
399 R$
x2 Luck
299 R$
VIP
199 R$
+300 Storage
199 R$
Triple Hatch
149 R$
Auto Train
129 R$
x2 Arms
129 R$
x2 Hands
129 R$
x2 Legs
129 R$
Auto Hatch
99 R$
Teleport
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Invite Friends · social1,261,879 · 0.00% win
World 2 · progression204,014 · 0.00% win
World 3 · progression73,559 · 0.00% win
World 4 · progression65,041 · 0.00% win
Deadly Dominus · other20,244 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.