Frisbee Frenzy
A Roblox experience owned by Turbine Industries.
MinigamesENbattle royalesportspvp
Frisbee Frenzy is a minigame created on 2023-10-21. It has accumulated 543,380 lifetime visits and 5,218 favorites. The experience holds a 75% like percentage. Currently, zero players are active. The game involves skill-based frisbee mechanics for survival.
Description (written by the developer; not a statement by this register)
🥏 This is a fast-paced game based on skill and reaction. You and 11 other players battle it out for survival throwing a deadly frisbee at each other. Those who fail to catch it are eliminated and the last one standing will be crowned the winner! 🕹️ CONTROLS: CLICK/F/TAP to Catch, CLICK/F/TAP to Throw, Q/TAP to use your ability. 🏆 HOW TO PLAY: CLICK/F/TAP before the frisbee gets close to you or when the text says CATCH NOW! 🥊 Open crates and collect awesome aesthetic gloves. ⚡ Unlock new abilities to use in your duels with others. 🏅 Win to climb the leaderboards and become the best. 👍 Like, favourite and join the group for more updates. ⚠️ This game is still underwork, please expect bugs. 📱 This game is currently only available on Phones, Tablets & PC. Inspired by Blade Ball. CREDITS: pxxm - Programmer Tags: minigame, battle game, pvp, multiplayer, abilities, dodgeball, sports, mobile, pc
Last updated by the developer 13 Oct 2024, 04:31 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 19:49 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.