Eat Ball Simulator
A Roblox experience owned by bally!.
SimulatorENsimulatorcollectorio
Eat Ball Simulator is a simulator experience created on 2023-10-21. It has recorded 11,107,977 lifetime visits and maintains a 93% like percentage. The title currently has 9,333 favorites. No players are actively playing at this time. The game focuses on eating orbs to increase size and compete on leaderboards.
Description (written by the developer; not a statement by this register)
👍 NEW UPDATE + CODES at 15,000 likes! 👋 Welcome to Eat Ball Simulator! 🔥 UPDATE 2: [+] New map update! [+] New bigger gift & daily rewards! [+] New settings frame! [+] Tons of bug fixes! 💎 Use these SPECIAL Codes for OP rewards: "UPDATE", "10KLIKES"! 🕹️ How To Play: 🍽️ Go around the map eating small orbs! 😨 Avoid bigger players and chase smaller players! 🚀 Pick up boosts and use potions! 💸 Earn cash and purchase rare skins! 🏆 Get on the leaderboard and be the biggest ball! 💾 All data is automatically saved! (Only size and speed don't save after you die or leave!) 📜 Private servers don't save cash, size and kills! 📕 Go around the map as a ball, eat small orbs to gain more size, eat players and boosts, earn cash and buy skins in this collector simulator!!
Last updated by the developer 6 Dec 2023, 04:40 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 15:48 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 2 Sept 2026, 19:37 | 93 | no change |
| 13 Aug 2026, 19:36 | 93 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.