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Eat Ball Simulator

Eat Ball Simulator

A Roblox experience owned by bally!.

SimulatorENsimulatorcollectorio

Eat Ball Simulator is a simulator experience created on 2023-10-21. It has recorded 11,107,977 lifetime visits and maintains a 93% like percentage. The title currently has 9,333 favorites. No players are actively playing at this time. The game focuses on eating orbs to increase size and compete on leaderboards.

Description (written by the developer; not a statement by this register)

👍 NEW UPDATE + CODES at 15,000 likes! 👋 Welcome to Eat Ball Simulator! 🔥 UPDATE 2: [+] New map update! [+] New bigger gift & daily rewards! [+] New settings frame! [+] Tons of bug fixes! 💎 Use these SPECIAL Codes for OP rewards: "UPDATE", "10KLIKES"! 🕹️ How To Play: 🍽️ Go around the map eating small orbs! 😨 Avoid bigger players and chase smaller players! 🚀 Pick up boosts and use potions! 💸 Earn cash and purchase rare skins! 🏆 Get on the leaderboard and be the biggest ball! 💾 All data is automatically saved! (Only size and speed don't save after you die or leave!) 📜 Private servers don't save cash, size and kills! 📕 Go around the map as a ball, eat small orbs to gain more size, eat players and boosts, earn cash and buy skins in this collector simulator!!

Last updated by the developer 6 Dec 2023, 04:40 UTC.

0
playing (measured 10 Aug 2026, 15:48 UTC)
11,107,977
lifetime visits
93%
liked (22,276 👍 / 1,747 👎)
9,331
favourites (0.8 per 1k visits)
21 October 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:480first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

+10,000 Start Size!
849 R$
👟 2x Speed! [Permanent]
819 R$
+5,000 Start Size!
499 R$
⚡ 2x Size! [Permanent]
419 R$
🧲 Magnet! [Permanent]
279 R$
+2,000 Start Size!
229 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome3,555,195 · 100.0% win
Invite a Friend! · social1,073,259 · 0.00% win
500 Size! · progression1,031,379 · 0.00% win
1,000 Size! · progression946,643 · 0.00% win
5,000 Size! · progression730,646 · 0.00% win
25K Size! · progression416,323 · 0.00% win
Secret Skin! · secret268,013 · 0.00% win
100K Size! · progression198,323 · 0.00% win
1M Size! · progression35,652 · 0.00% win
10M Size! · progression6,985 · 0.00% win
100M Size! · progression320 · 0.00% win
1B Size! · other17 · 0.00% win
10B Size! · other7 · 0.00% win
100B Size! · progression5 · 0.00% win
1T Size! · other3 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9313 August 2026 — 93 % liked2 September 2026 — 93 % liked13 August 20262 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–94 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 19:3793no change
13 Aug 2026, 19:3693first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.