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Mist Dream Railway Kiriyume Railway

Mist Dream Railway Kiriyume Railway

A Roblox experience owned by SKER 新霧電鉄公式グループ.

SimulatorENrailwaydrivingsimulation

Description (written by the developer; not a statement by this register)

If you want to add something or report a bug, please contact the Disco-Do server below. If the rusting is bad, use the plaster. Please join the group. RULES Turn left as far as possible Cars won't enter the tracks Prohibits interfering with other people's traffic Prohibited to override vehicles No collision with any forward or backward vehicle No spamming or acts contrary to public order and morals in chat. No nuisance [English] Rules Keep to the left as much as possible Do not enter the tracks by car Do not interfere with other people's traffic Do not stack cars on top of each other No crashing into cars ahead or behind you No spamming, offensive language or behavior in chat rooms General disruptive behavior is prohibited. [Korean] Rules Left Turn Do not intrude on track with vehicle It is forbidden to disturb the conduct of others. Prohibits overlapping vehicles. Prohibits the first vehicle from colliding with the second vehicle You are not allowed to send spam messages in the chat. The official language of this game is English. We may not be able to respond if spoken in multiple languages. ~Driving Skill~ Cross the curve at less than 60 km/h Thanks to azusa_183 for lending me your model

Last updated by the developer 10 May 2026, 10:22 UTC.

0
playing (measured 10 Aug 2026, 16:15 UTC)
99,491
lifetime visits
68%
liked (76 👍 / 35 👎)
507
favourites (5.1 per 1k visits)
21 October 2023
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:150first reading

Concurrent players at each of our measurements (insert-on-change).

Like ratio over time

Growth

686968.515 August 2026 — 69 % liked25 August 2026 — 68 % liked15 August 202625 August 2026
2 measurements spanning 10 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 68–69 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 11:1968-1
15 Aug 2026, 11:0669first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.