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🎪 Digital Circus [RP] 🍭Candy Land update

🎪 Digital Circus [RP] 🍭Candy Land update

A Roblox experience owned by Accept VivoDogs.

RoleplayENThe Amazing Digital CircusRole-playingHorror/Survival

🎪 Digital Circus [RP] 🍭Candy Land update is a roleplay experience created on 2023-10-22. It has accumulated 21,488,284 lifetime visits and 16,620 favorites. The game holds an 81% like percentage. Currently, zero users are playing.

Description (written by the developer; not a statement by this register)

🎪 Welcome to the Digital Circus! 🎡 This is a role-playing game in which you immerse yourself in the world of the circus and become a participant in it. The game has many different characters, each of which has its own unique role such as, Pomni, Ragatha, Jax and many others! 🎭 You need to survive in this endless digital space so as not to go crazy!

Last updated by the developer 9 Dec 2025, 16:16 UTC.

0
playing (measured 10 Aug 2026, 15:20 UTC)
21,488,284
lifetime visits
81%
liked (3,273 👍 / 746 👎)
16,620
favourites (0.8 per 1k visits)
22 October 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:200first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

20000
28,572 R$
Abstracted morph
199 R$
👑VIP MEMBER👑
199 R$
[PRE-ORDER] Сandy truck
199 R$
Scary pomni
149 R$
Gold skins
99 R$
Jax boot gun
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to the Circus! · welcome9,064,745 · 0.00% win
Welcome to the CandyLand! · welcome1,412,068 · 0.00% win
Advanced Adventurer · progression603,025 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8113 August 2026 — 81 % liked2 September 2026 — 81 % liked13 August 20262 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 80–82 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 16:4681no change
13 Aug 2026, 16:2081first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.