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untitled retail game

untitled retail game

A Roblox experience owned by each game we make is a different genres.

SimulatorENretail simulationjob simulationslice of life

Description (written by the developer; not a statement by this register)

work, and do stuff. do a 9-5 and sob when you have to pull a all nighter! starve because your underpaid! and more ty beta players. Created by @czctus/Bethttime

Last updated by the developer 30 May 2026, 20:23 UTC.

0
playing (measured 20 Aug 2026, 19:45 UTC)
460
lifetime visits
93%
liked (14 👍 / 1 👎)
10
favourites (21.7 per 1k visits)
22 October 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
20 Aug 2026, 19:450first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

advert support
75 R$
more text
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

beta player · other131 · 0.00% win
cashier · collection7 · 0.00% win
become manager · other6 · 0.00% win
cleaner · progression6 · 0.00% win
dripped up · other5 · 0.00% win
secret (1) · secret4 · 0.00% win
mery halowen · other3 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.