Bad Zombies [Alpha]
A Roblox experience owned by Lost to Space.
ShooterENzombie survivalwave-based shooterrealistic graphics
Description (written by the developer; not a statement by this register)
We created a Realistic, fun, and chaotic zombie game in 7 days to fund our dream project. Come shoot stuff. Or die trying. (22/07/2025) 3 Months later, we’re somehow still fixing bugs. Zombies got smarter. We didn’t. We promised “just one more patch”: now there are three nukes and a three-headed zombie. We haven’t touched grass since, but hey… It’s still funding the dream. (10/09/2025) 💀 Survive waves, unlock weapons, and test your aim against endless chaos. 🧟 New maps, perks, and challenges added regularly (when we’re not being eaten).
Last updated by the developer 13 Aug 2026, 04:29 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 13 Aug 2026, 05:46 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 6 Nov 2026, 05:21 | 59 | no change |
| 27 Oct 2026, 05:08 | 59 | +1 |
| 17 Oct 2026, 05:04 | 58 | -8 |
| 7 Oct 2026, 04:49 | 66 | +3 |
| 18 Aug 2026, 01:16 | 63 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.