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🗡️Throwing Simulator

🗡️Throwing Simulator

A Roblox experience owned by TEH Duck Community.

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Description (written by the developer; not a statement by this register)

🥋 Welcome to Throwing Simulator 🥋 🗡️ - Unlock new and powerful weapons! 🧙‍♂️ - Earn new spells to aid you in battle! 🗺️ - Discover new worlds with different enemies and insane bosses! 🎡 Roblox Premium players get 1 more Wheel spin count 🎁 UPDATE 1 🚀 RELEASE CODES: Release, Halloween ❤️ NEW CODE AT 100 LIKES.

Last updated by the developer 5 Dec 2023, 21:05 UTC.

0
playing (measured 10 Aug 2026, 19:08 UTC)
19,501
lifetime visits
71%
liked (101 👍 / 41 👎)
146
favourites (7.5 per 1k visits)
23 October 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:080first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Pumpkin Bomb
499 R$
Triple Hatch
299 R$
Luck
199 R$
+2 Pets
199 R$
2X Coins
149 R$
2X Power
149 R$
Diamond Sword
99 R$
+100 Storage
99 R$
+1 pet
99 R$
+25 Storage
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played Throwing Simulator · welcome11,243 · 0.00% win
1k Coins · collection2,333 · 0.00% win
5k Coins! · collection1,066 · 0.00% win
1 Rebirth · progression597 · 0.00% win
10k Coins · collection449 · 0.00% win
25k Coins · collection258 · 0.00% win
You met the owner! · social210 · 0.00% win
100k Coins · collection151 · 0.00% win
10 Rebirths · progression118 · 0.00% win
15 Rebirths · progression65 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.