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(CHRISTMAS PART 2!) Bubble Gum Insanity

(CHRISTMAS PART 2!) Bubble Gum Insanity

A Roblox experience owned by Brian does Giveaways.

SimulatorENbubble gumpet collectionisland unlocking

Description (written by the developer; not a statement by this register)

🏆 Rise above the leaderboards and become the BEST! 🍬 Blow Bubble Gum to increase its size and compete in the leaderboards! 💰 Collect currency to buy upgrades and increase how big your bubbles can get! 🥚 Hatch eggs and get pets to accompany you on your journey! 🗺️ Blow bubbles or hatch eggs to unlock islands! 🐦 All codes, giveaways, etc are located in our community server!

Last updated by the developer 17 Nov 2024, 16:10 UTC.

0
playing (measured 17 Aug 2026, 18:23 UTC)
8,095
lifetime visits
68%
liked (36 👍 / 17 👎)
46
favourites (5.7 per 1k visits)
23 October 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
17 Aug 2026, 18:230first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

BUNDLE! (Read Desc)
500 R$
10x Egg Hatch
100 R$
Super Lucky Chances!
90 R$
Max Level/Enchant
90 R$
+5 Pets Equipped
75 R$
Lucky Chances
70 R$
2x Pity
55 R$
2x Shiny
50 R$
2x Mythic
45 R$
2x Hatch Speed
45 R$
Fast Chewer
35 R$
Sprint
20 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome1,364 · 0.00% win
Meet The Owner! · other100 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.