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+1 Speed Every Second But You’re On a Bike

+1 Speed Every Second But You’re On a Bike

A Roblox experience owned by Fun Games Now!.

ObbyENparkourspeed mechanicbike

The Roblox experience '+1 Speed Every Second But You’re On a Bike' is an obby genre game created on October 23, 2023. It has accumulated 10,758,454 lifetime visits and 14,694 favorites. The title maintains a 93 percent like percentage. Currently, zero users are playing the experience.

Description (written by the developer; not a statement by this register)

🎉 UPDATE - New World: Mars! Welcome to +1 Speed Every Second But You’re On a Bike! Cross the roads on a bike and gain wins! Invite your friends and get a boost! LIKE the game for more Worlds! You can give us feedback and report bugs on our community wall. Tags: speed, speed, roblox but every second you get +1 speed, roblox but you get +1 speed every second, get speed, every second, obby, Colorful, Super, Speed, Fun, Fly, speed, Race, Clicker, Idle, Win, Faster, Platformer, Jump, walkspeed, Parkour, bike, Obstacle Course, Bike Obby, Biking, Bike Trail

Last updated by the developer 7 Aug 2024, 19:00 UTC.

0
playing (measured 10 Aug 2026, 15:32 UTC)
10,758,454
lifetime visits
93%
liked (7,406 👍 / 517 👎)
14,692
favourites (1.4 per 1k visits)
23 October 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:320first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Flying Carpet
999 R$
x2 WalkSpeed
399 R$
x2 Wins
399 R$
VIP
199 R$
Double Jump!
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome5,987,608 · 100.0% win
World 2! · progression493,784 · 0.00% win
World 3! · progression187,969 · 0.00% win
World 4! · progression103,714 · 0.00% win
World 5! · progression71,395 · 0.00% win
World 6! · progression32,507 · 0.00% win
World 7! · progression10,530 · 0.00% win
World 8! · progression3,537 · 0.00% win
World 9! · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9313 August 2026 — 93 % liked23 August 2026 — 93 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–94 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 19:5093no change
13 Aug 2026, 19:4993first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.