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Jailbreak Horror (HorrorBreak): Reimagined

Jailbreak Horror (HorrorBreak): Reimagined

A Roblox experience owned by Bedrawk Official Group.

HorrorENhorrorjailbreakremake

Description (written by the developer; not a statement by this register)

HorrorBreak: Reimagined This is a preserved and expanded version of the original game HorrorBreak, a Roblox horror game about Jailbreak, gained traction between 2019–2021 before eventually being removed from the platform. Originally developed by: Forza_Master68 Hacevicjasir2003 I received direct permission from Forza_Master68 to reupload the game a couple of years back. The original Discord server and contact have been lost due to my error of leaving the server, so I'm unable to reconnect contact.

Last updated by the developer 22 Feb 2026, 18:00 UTC.

0
playing (measured 24 Aug 2026, 20:07 UTC)
1,735
lifetime visits
94%
liked (32 👍 / 2 👎)
54
favourites (31.1 per 1k visits)
23 October 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
24 Aug 2026, 20:070first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

donation
55 R$
small donation
15 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played! · welcome978 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

939493.525 August 2026 — 93 % liked15 September 2026 — 93 % liked26 September 2026 — 94 % liked26 October 2026 — 94 % liked25 August 202626 October 2026
4 measurements spanning 61 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–94 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Oct 2026, 00:3094no change
26 Sept 2026, 00:1894+1
15 Sept 2026, 00:3693no change
25 Aug 2026, 21:3493first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.