Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Destroy Everything

Destroy Everything

A Roblox experience owned by FLStarOcean.

SimulatorENdestructionrocket launcherboss fight

Description (written by the developer; not a statement by this register)

🔥 Pick up up the rocket launcher and carry out indiscriminate bombing! 🎥 Can be 🕹️ actively fire Or 🤖 automatic attacks! 🎁 Join the group and you can wear multiple rocket launchers at the same time! 🚩 earn 💰 Coins and 💎 Gem! 🌐 Defeat the BOSS and Unlock the world! 🚀 Collect more rocket launchers! 🐱 Obtaining a pet can help you automatically pick up coins! ❤️ Wishing you a happy time!

Last updated by the developer 28 Feb 2025, 10:31 UTC.

0
playing (measured 12 Aug 2026, 06:49 UTC)
94,732
lifetime visits
86%
liked (18 👍 / 3 👎)
47
favourites (0.5 per 1k visits)
24 October 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 06:490first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Endless Challenges Passes
899 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Times have changed ! Sir ! · other72,484 · 0.00% win
Defeat Magic Statue · progression20,715 · 0.00% win
Defeat Lava Titan · progression2,931 · 0.00% win
Defeat Desert Griffin · progression1,276 · 0.00% win
Defeat Mechanical Bell · progression423 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.