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Domino Playground

Domino Playground

A Roblox experience owned by Protein Cookie Creations.

SimulatorENphysics simulationpuzzlesatisfying effects

Domino Playground is a simulator experience created on 2023-10-24. The game currently has 19 players online. It has accumulated 110,835,037 lifetime visits and 4,919,317 favorites. The title holds a 65% like percentage. The description notes over 100 stages and automatic progress saving.

Description (written by the developer; not a statement by this register)

✨ Welcome to Domino Playground! Place dominos and create awesome patterns! 🔥Upgrade domino shapes and sizes for more satisfying effects!🔥 😃Complete over 100 + Rainbow Stages🌈 👍 Every level has been tested and it is sure possible! 🔨 📝 Don't worry! your progress is saved automatically! 📝 🔔🔔🔔Remember to follow and like for UPDATES🔔🔔🔔 Join our group for in-game rewards!🎉 Premium Benefits: Premium Domino with X1.5 Money Multiplier

Last updated by the developer 9 Nov 2025, 18:39 UTC.

19
playing (measured 10 Aug 2026, 14:08 UTC)
110,835,037
lifetime visits
65%
liked (13,797 👍 / 7,467 👎)
4,920,557
favourites (44.4 per 1k visits)
24 October 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:0815first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

OP ROCKET LAUNCHER!
999 R$
BAN HAMMER [BANS PEOPLE]
299 R$
Deadly Dominos
299 R$
X10 SIZE
199 R$
Speed Coil!
139 R$
TOWER
49 R$
2X CASH!
35 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome50,942,350 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6523 August 2026 — 65 % liked2 September 2026 — 65 % liked12 September 2026 — 65 % liked22 September 2026 — 65 % liked2 October 2026 — 65 % liked12 October 2026 — 65 % liked22 October 2026 — 65 % liked1 November 2026 — 65 % liked23 August 20261 November 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 64–66 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
1 Nov 2026, 13:2365no change
22 Oct 2026, 13:2165no change
12 Oct 2026, 13:2065no change
2 Oct 2026, 13:1965no change
22 Sept 2026, 13:1865no change
12 Sept 2026, 13:1665no change
2 Sept 2026, 13:0865no change
23 Aug 2026, 13:0565first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Off-platform reach

35,018,040
YouTube views across 21 matched videos

Most-viewed match: “Roblox Domino Paws #roblox #potemer #robloxanimation”.

Summed views of the top YouTube videos matching this game’s name — an approximate, name-matched measure of cultural footprint beyond Roblox, not an exact total. Measured 26 Oct 2026, 04:20 UTC.