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Ro-Scale Eastern Line V3.08.5

Ro-Scale Eastern Line V3.08.5

A Roblox experience owned by THAISCALE Railway Company.

SimulatorENrailway simulationthai localeexploration

Ro-Scale Eastern Line V3.08.5 is a simulator experience created on 2023-10-24. It has accumulated 891,197 lifetime visits and 1,319 favorites. Currently, 7 users are playing. The experience holds a 90% like percentage. The description indicates a simulation of the SRT Eastern Line Railway.

Description (written by the developer; not a statement by this register)

Welcome to Ro-Scale Eastern Line! This is a Ro-Scale simulation of SRT Eastern Line Railway starting from Bangkok station and Bang Sue Junction to Chachoengsao and Mae Nam. Feel free to explore and enjoy the gameplay! SHUTDOWN = UPDATE, BUG FIX THAISCALE Railway Company, 2026

Last updated by the developer 10 Aug 2026, 15:33 UTC.

7
playing (measured 10 Aug 2026, 19:38 UTC)
891,197
lifetime visits
89%
liked (541 👍 / 65 👎)
1,390
favourites (1.6 per 1k visits)
24 October 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:380first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

DCC Programmer
1,000 R$
Maintenance Unit + Carriages
60 R$
Royal Blossom
60 R$
Airport Rail Link
60 R$
CNR Sleeper Set
50 R$
Prestige Pack
50 R$
Oldschool Carriages
50 R$
KiHa 28
45 R$
KiHa 40/48
45 R$
JR West Sleeper Pack
40 R$
Beyond Horizon
40 R$
Weathered CSR Pack
35 R$
Hitachi TH Livery
35 R$
Armored ALS Pack
35 R$
Sleeper Access
35 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

ME-406 · other2,937 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

899089.514 August 2026 — 90 % liked24 August 2026 — 89 % liked3 September 2026 — 89 % liked13 September 2026 — 90 % liked23 September 2026 — 90 % liked3 October 2026 — 89 % liked13 October 2026 — 89 % liked14 August 202613 October 2026
7 measurements spanning 60 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–90 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
13 Oct 2026, 19:3189no change
3 Oct 2026, 19:3189-1
23 Sept 2026, 19:2390no change
13 Sept 2026, 18:3790+1
3 Sept 2026, 18:3489no change
24 Aug 2026, 16:3389-1
14 Aug 2026, 16:3290first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.