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Grimmy (Story)

Grimmy (Story)

A Roblox experience owned by Superbullet Studio - Horror 1.

AdventureENhorrorescape roomcamping

Grimmy (Story) is an adventure experience created on 2023-10-24. It has accumulated 3,275,004 lifetime visits and 3,036 favorites. The current player count is 0. The experience holds a 53% like percentage. Tags include obby, parkour, escape, adventure, fun, school, platformer, scary, monster, run, and easy.

Description (written by the developer; not a statement by this register)

You were just out camping with people you met online, suddenly.. You all woke up in a monster factory. How did that happen? Do you have what it takes to escape into a monster factory? Looks like you have no choice or you'll be used as a lab rat! "I hope you give us good test results." - Scientist Vicky tags: obby, parkour, escape, adventure, fun, school, platformer, scary, monster, run, easy

Last updated by the developer 19 Mar 2026, 17:45 UTC.

0
playing (measured 11 Aug 2026, 06:21 UTC)
3,275,004
lifetime visits
53%
liked (499 👍 / 450 👎)
3,035
favourites (0.9 per 1k visits)
24 October 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 06:210first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

SWAT Class
1,299 R$
Officer Class
599 R$
Extra Cash
199 R$
2x Energy When Sleeping
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Win (Good Ending) · progression172,486 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.