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Into the Shadows [HORROR]

Into the Shadows [HORROR]

A Roblox experience owned by Suspenseful Studios.

HorrorENhorrornarrativeneighborhood

Into the Shadows [HORROR] is a horror experience created on 2023-10-24. The game has accumulated 4,048,785 lifetime visits and 17,180 favorites. It maintains a 69% like percentage. Currently, zero players are active. The title is categorized under the horror genre.

Description (written by the developer; not a statement by this register)

You move in to a new neighborhood hoping for a fresh start, leaving everything behind. However, after settling in you are greeted with an unexpected emergency broadcast. It seems your past can't be hidden after all... It hides only in the shadows. New horror game inspired by Jim's Computer & Residence Massacre, and weird strict dad! Compatible with PC/Mobile/XBox/PlayStation

Last updated by the developer 8 Aug 2026, 07:50 UTC.

0
playing (measured 10 Aug 2026, 23:08 UTC)
4,048,785
lifetime visits
69%
liked (1,849 👍 / 828 👎)
17,172
favourites (4.2 per 1k visits)
24 October 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 23:080first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
499 R$
Long Distance
149 R$
Better Flashlight
99 R$
Default Avatar
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Fresh Start · welcome1,141,279 · 40.0% win
Victim · other455,073 · 0.00% win
Hypothermia · other446,831 · 0.00% win
The End? · progression167,803 · 40.0% win
Dehydration · other163,164 · 80.0% win
Relentless · other64,853 · 40.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6914 August 2026 — 69 % liked3 September 2026 — 69 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 68–70 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 03:2069no change
14 Aug 2026, 03:1769first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.