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Ninja Simulator

Ninja Simulator

A Roblox experience owned by Martial Arts Dojo.

SimulatorENsimulatorninjabattle

Ninja Simulator is a simulator experience created on 2018-01-01. It has accumulated 1,556,391 lifetime visits and 1,004,177 favorites. The game holds a 69% like percentage. Currently, zero users are playing. The description indicates regular updates and a beta status.

Description (written by the developer; not a statement by this register)

Battle it out to see who becomes the ultimate Ninja Master! This game will be updated regularly and we always listen to all your feedback and suggestions to keep our game as good as it can be. Click store if you would like to buy GamePasses! Join the 🐱‍👤 community by clicking the link to join our very own group: https://www.roblox.com/My/Groups.aspx?gid=3722931 Please note this game is still BETA so expect many updates to come!

Last updated by the developer 3 Jul 2018, 17:33 UTC.

0
playing (measured 11 Aug 2026, 05:03 UTC)
1,556,391
lifetime visits
69%
liked (3,374 👍 / 1,543 👎)
1,004,177
favourites (645.2 per 1k visits)
1 January 2018
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 05:030first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Premium
399 R$
Double Chance
100 R$
Combo pack 2
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Knockout · other309,589 · 0.00% win
Swift · other287,946 · 0.00% win
Blocked · other131,923 · 0.00% win
Decided · other46,697 · 0.00% win
Draw · other11,017 · 0.00% win
Donator · other471 · 0.00% win
Sensei · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.