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BreakOut [BETA]

BreakOut [BETA]

A Roblox experience owned by BreakOut Devs.

Fighting & PvPENsurvivalbrawlermaze

Description (written by the developer; not a statement by this register)

[THIS GAME IS IN BETA, PLEASE WAIT FOR BUGS TO BE FIXED] BreakOut is a Survival Brawler game where you pick one of six classes anD fight your way through shifting mazEs full of traps and riVals tO survive and win. every duel comes down To Instinct - dOdge the strike, read your oppoNent, and Land thE finishing blow before they do. push through every Arena, aDapt on the fly, and outlaSt The rest tO walk away champion. skill, timing, anD nErve decide who Survives and who doesnt. gear uP, mAster your class, and prove you have what It takes to claim victoRy and earn your place among the strongest.

Last updated by the developer 17 Sept 2026, 00:41 UTC.

0
playing (measured 17 Sept 2026, 14:45 UTC)
1,310
lifetime visits
91%
liked (40 👍 / 4 👎)
33
favourites (25.2 per 1k visits)
25 October 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
17 Sept 2026, 14:450first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

9117 September 2026 — 91 % liked28 September 2026 — 91 % liked17 September 202628 September 2026
2 measurements spanning 11 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–92 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
28 Sept 2026, 20:0891no change
17 Sept 2026, 14:4991first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.