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[Mobile Revamp] Frisbee Frenzy

[Mobile Revamp] Frisbee Frenzy

A Roblox experience owned by Frisbee Frenzy Official.

SportsENfrisbeephysicsmultiplayer

[Mobile Revamp] Frisbee Frenzy is a sports experience created on 2023-10-25. It currently has 1 player. The game has accumulated 2,673,508 lifetime visits, 28,830 favorites, and an 85% like percentage.

Description (written by the developer; not a statement by this register)

Q - Auto Aim (Can only be used when your disk has been thrown) R - Teleport to Disk (Can only be used when your disk has been thrown) F - Ability CTRL - Slide CTRL + Spacebar - Slide Jump Space Midair = Double Jump Click During Throw = Recall

Last updated by the developer 12 Jun 2026, 22:19 UTC.

1
playing (measured 10 Aug 2026, 22:03 UTC)
2,673,508
lifetime visits
85%
liked (8,245 👍 / 1,435 👎)
28,880
favourites (10.8 per 1k visits)
25 October 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 22:030first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Instant Spin
99 R$
Big Chat
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

8514 August 2026 — 85 % liked24 August 2026 — 85 % liked3 September 2026 — 85 % liked13 September 2026 — 85 % liked23 September 2026 — 85 % liked3 October 2026 — 85 % liked13 October 2026 — 85 % liked23 October 2026 — 85 % liked14 August 202623 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–86 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 07:0385no change
13 Oct 2026, 07:0285no change
3 Oct 2026, 07:0285no change
23 Sept 2026, 07:0185no change
13 Sept 2026, 07:0085no change
3 Sept 2026, 06:5385no change
24 Aug 2026, 06:5185no change
14 Aug 2026, 06:5185first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.