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Slime Shape Obby

Slime Shape Obby

A Roblox experience owned by Avail Games.

ObbyENshape-shiftingslimeparkour

Slime Shape Obby is an obby experience created on 2023-10-26. It currently has 92 players. The game has accumulated 80,800,606 lifetime visits, 47,765 favorites, and a 69% like percentage.

Description (written by the developer; not a statement by this register)

Welcome to Slime Shape Hobby! Imagine that you are a sticky slime that can change shape. In this game you become a slime that can transform into 3 shapes: a default slime, a sphere slime and a square slime. You can also climb walls, quickly descend ramps and launch on jumps or cannons! 🏁 Complete the game using your shape-shifting abilities! 💯100+ Stages! 🤑Premium Benefits: 2x slimeball collection Thank you all for your support :D Tags: obby, obstacle, course, long, popular, easy, free, climb, parkour, rage, fun, happy, simulator, race

Last updated by the developer 30 Jul 2026, 12:00 UTC.

92
playing (measured 10 Aug 2026, 15:37 UTC)
80,800,606
lifetime visits
69%
liked (19,842 👍 / 9,066 👎)
48,978
favourites (0.6 per 1k visits)
26 October 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:37139first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Wings
899 R$
Worlds Pass
399 R$
Super Slime Bundle
350 R$
Double Slime
299 R$
Slime Crown
299 R$
Magnet
199 R$
Double Jump
149 R$
Starter Pack
149 R$
Change Slime Color
129 R$
Speed Coil
99 R$
Disable Pop-up Ads
99 R$
Gravity Coil
99 R$
Rainbow Trail
15 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome38,229,692 · 100.0% win
W1 50% Completed! · progression12,776,688 · 49.9% win
Finished World 1! · progression3,697,757 · 13.7% win
W2 50% Completed! · progression836,613 · 4.0% win
Finished World 2! · progression725,998 · 3.7% win
Played World 2! · progression182,907 · 0.00% win
W3 50% Completed! · progression85,960 · 0.40% win
Finished World 3! · progression58,271 · 0.20% win
Played World 3! · progression15,293 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

6923 August 2026 — 69 % liked2 September 2026 — 69 % liked23 August 20262 September 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 68–70 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 13:3469no change
23 Aug 2026, 13:3169first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.