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StumbleGuys🎉🏆 [SUMMER☀️]

StumbleGuys🎉🏆 [SUMMER☀️]

A Roblox experience owned by Beanie Studio :).

MinigamesENparty gameobstacle coursemultiplayer

StumbleGuys🎉🏆 [SUMMER☀️] is a minigames experience created on 2023-10-26. The game has recorded 665,865 lifetime visits and 728 favorites. Currently, zero players are active. The title holds a 63 percent like percentage. Tags include Block Dash, Super Slide, Laser tracer, Stumble, Dash, Block, and Guys.

Description (written by the developer; not a statement by this register)

Hello Player Welcome to StumbleGuys!🎉🏆 Play Maps Collect Gems Buy Skins Unlock Skins And get fun with friends! Tags: Block Dash, Super Slide, Laser tracer, Stumble, Dash, Block, Guys

Last updated by the developer 31 Jul 2026, 05:40 UTC.

0
playing (measured 10 Aug 2026, 17:52 UTC)
665,865
lifetime visits
63%
liked (203 👍 / 117 👎)
749
favourites (1.1 per 1k visits)
26 October 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:520first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

V.I.P
249 R$
Gravity Coil!
59 R$
Speed Coil!
49 R$
Push Ability!
29 R$
Boombox!
19 R$
Capybara Pack!
7 R$
Christmas Friends Pack!
5 R$
Impostor Pack!
3 R$
HappyPou Pack!
3 R$
Yippee Pack!
3 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome472,493 · 100.0% win
1st Win! · progression136,957 · 67.8% win
Map#4 · progression84,729 · 23.5% win
10 Wins! · progression71,792 · 48.4% win
10 Minutes! · other54,454 · 20.8% win
Map#3 · progression37,038 · 4.2% win
Map#5 · progression32,206 · 18.0% win
50K Event! · other24,845 · 0.00% win
Map#11 · progression19,663 · 8.3% win
Map#1 · progression19,368 · 0.00% win
Map#8 · progression17,907 · 15.2% win
Map#2 · progression17,046 · 0.00% win
10K Event! · social16,407 · 0.00% win
20 Minutes! · other14,818 · 16.6% win
50 Wins! · progression14,471 · 9.7% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6314 August 2026 — 63 % liked3 September 2026 — 63 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 62–64 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 20:5063no change
14 Aug 2026, 18:4963first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.