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Universe Tycoon v0.3.0 [THE RETURN UPDATE🌟]

Universe Tycoon v0.3.0 [THE RETURN UPDATE🌟]

A Roblox experience owned by Infinite Galaxy Entertainment.

TycoonENspace explorationbase buildingsci-fi lore

Description (written by the developer; not a statement by this register)

Welcome to the Universe. It is the year 2176, and you have been tasked by the Interstellar Watch to colonize and explore a mysterious star system recently discovered in the Andromeda Galaxy. You will build large bases on every planet to extract their valuable resources, while uncovering lore about the civilizations who used to live there. To complete your task, you will be given a starship, the INFINITE HORIZON (some assembly required). This game is still in beta, and is already the largest tycoon game on Roblox, with 1700 buttons, and many more to come. 2 planets are finished, and a preview of the 3rd is out now!

Last updated by the developer 19 Jun 2026, 22:06 UTC.

0
playing (measured 15 Aug 2026, 15:35 UTC)
1,931
lifetime visits
78%
liked (21 👍 / 6 👎)
38
favourites (19.7 per 1k visits)
27 October 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
15 Aug 2026, 15:350first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Double Cash
500 R$
Golden Upgrader
150 R$
Massive Energy Dropper
100 R$
Super Emerald Dropper
80 R$
Emerald Dropper
20 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Beta Tester · welcome697 · 0.00% win
WELCOME · welcome697 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.