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TERRORBYTE🌐

TERRORBYTE🌐

A Roblox experience owned by INFRACTAL GAMES.

HorrorENretro horrorPS1 aestheticmultiplayer

TERRORBYTE🌐 is a horror experience created on 2023-10-28. It has recorded 7,840,181 lifetime visits and 165,801 favorites. The game holds an 87% like percentage. Currently, zero users are playing. The experience supports all platforms and utilizes controls for interaction across devices. Tags include retro horror and multiplayer elements.

Description (written by the developer; not a statement by this register)

🌐 TERRORBYTE.EXE ⚠️ RETRO HORROR GAME 🔊 HEADPHONES AND SOUND RECOMMENDED 🎮 ALL PLATFORMS ARE SUPPORTED [CONTROLS] 🖥️ - E and Left Click to Interact 📱 - Tap to Interact 🎮 - Right Trigger to Interact [TAGS] Horror, Terrorbyte, Reflection, Omori, Welcome To The Game 2, PS1, Retro, Scary, Scream, Doors, IMSCARED, Terror, Multiplayer, Mimic

Last updated by the developer 21 Jul 2026, 20:12 UTC.

0
playing (measured 10 Aug 2026, 14:35 UTC)
7,840,181
lifetime visits
87%
liked (17,605 👍 / 2,726 👎)
165,152
favourites (21.1 per 1k visits)
28 October 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:350first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2X COINS
149 R$
FLASHLIGHT
99 R$
RUN FASTER
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Apartment Trophy · other451,570 · 16.9% win
Nightmare Apartment Trophy · other63,417 · 0.00% win
Bloody Keys · collection6,803 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8713 August 2026 — 87 % liked23 August 2026 — 87 % liked2 September 2026 — 87 % liked12 September 2026 — 87 % liked22 September 2026 — 87 % liked2 October 2026 — 87 % liked12 October 2026 — 87 % liked22 October 2026 — 87 % liked1 November 2026 — 87 % liked13 August 20261 November 2026
9 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 86–88 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
1 Nov 2026, 22:0887no change
22 Oct 2026, 22:0887no change
12 Oct 2026, 22:0687no change
2 Oct 2026, 22:0687no change
22 Sept 2026, 22:0587no change
12 Sept 2026, 22:0587no change
2 Sept 2026, 22:0487no change
23 Aug 2026, 22:0387no change
13 Aug 2026, 22:0287first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.